Thursday, 17 November 2011

OMG STITCH IS IN LOL!













Stitch Fizz, the Tidal Trickster
 
(Video brought to you by Phreak)

Great rip-off. Now they just wait for the money to pile in....

GREAT!

Now that you bought Fizz, allow me to show you some basics:

Fizz's Skills:
  • (Q) Urchin Strike:
    • Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
  • (W) Seastone Trident:
    • Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
    • Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.


  • (E) Playful / Trickster:
    • Fizz hops onto his staff, becoming un-targetable. He may then choose to slam the ground or hop off to another location






  • (R) Chum the Waters (Ultimate):
    • Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
  • Nimble Fighter (Passive):
    • Fizz's dexterity allows him to ignore unit collisions and take less damage from basic attacks. 
    ref: http://na.leagueoflegends.com/news/fizz-tidal-trickster-revealed
Summoner Spells:
Flash/Ghost: Both come to use, both give nice mobility.
Ignite: Great skill to finish off low-hp enemies. Standard on castor type champions anyway.
Exhaust: Not as good as Ignite, but still viable because it helps your teammates get onto the target.


Runes:

Phreak was right, if you're new to fizz, play him with defensive runes.
Quintessence: Health Regeneration
Marks: Magic Penetration
Seals: Flat Armor
Glyphs: Flat Magic Resist or half half like how I did it.
This set of Runes gives you the ability to regenerate from early game harassment in a lane, when Fizz is at his weakest. After early game, however, you can start trading attacks with your opponents.

However, Phreak was incorrect with the masteries. Don't play with Defensive masteries. Go Offensive ;)
Masteries:
I put 21 points into the offensive skill tree focusing on amplifying my Magic Damage.
I then put 8 points into the defensive tree for increased Health Regeneration Rate.
I put my remaining point into Summoner's Insight, a skill that gives me a lower cooldown on my Flash ability.

Items:

Starting:



 3 Potions



 Boots



OR



Mana Crystal


2 Potions

OR




Regrowth Pendant


 Potion


Core Items (main items that should be obtained in every scenario):

Boots + Rod of Ages


Boots


 Rod of Ages

Luxury Items:



Rabadon's Death: Gives a lot of attack power


Lich Bane: Synergizes well with Fizz's Q Skill


Rylai's Crystal Sceptor: Adds a slow effect on all Fizz's abilities. Good for chasing.


Guardian's Angel: Good against many AD champions.


 Abyssal Sceptor: Good against many AP champions.


Zhonya's Hourglass: Good against many AD champions and if you are the main source of Magic Damage on your team.


Early-Game Play:
- Focus on farming creeps.
- Focus on keeping alive.
- Try not to get zoned out.

Mid-Game Play:
- Fizz starts to get strong, begin trading hits with your opponents.
- Call people to help you gank your lane.

Position In Team Fights:
- Focus down enemy carries with your full combo of Q, E and R and then W to poke at your enemies as much as you can.
- Flash/Ghost in if you have to to get to your target.
- If you find that your ally carry is getting bruised by the enemy and nobody wants to help him/her, take the initiative to help! Fizz has excellent CC skills that can fend off enemies.



That's all I have for you guys.
If you think this guide sucks, you can challenge me in the comments below ;)
If you think it's great, hey give it a +1 ;)
If you just have comments, sure, leave them down below

Thursday, 3 November 2011

TWO BIG BOSSES OF TOP LANE


First up:
WuKong is now OP. Q hits like a truck. E to dash towards enemies. W for escape if things go wrong. R to knock you up if you decide to run. Damage, utility, escape all-in-one. The new KING of Top of Solo has arrived.

Although WuKong wasn't that "worthy" to play with before the week, some top-tier players have already found out what he could do in a top solo lane. "Oh my god! Tons of damage on his Q," said HotShotGG in his stream when he faced a WuKong. Q also reduces targets armor so if WuKong combos it up with his other physical damage skills, ouch!




Although his only weakness lies in his sustain, his early burst damage can help him get farmed early game and get himself either a Bloodthirster or a Wriggles lantern and let him stay top and farm top until he has his core items. Before it was Irelia (well, now it kind of still is) and now WuKong.





- So how do I counter this OP monkey?
- Use someone MORE OP! 

- Like Who?
- HIM:


Second up, Most OP at the time right now:

 

Lane sustainability + Damage + CC + Split himself into two to beat you up.
COME ON! Can this get any more OP?

From a weak, under-rated character, Yorick evolved with the new Masteries that grant additional lifesteal and easy health regeneration rate to become the MOST OP TOP SOLO champion to lane against!

His E skill, Omen of Famine, damages a single enemy champion and steals his/her life to heal Yorick. By maxing this skill with a +15 damage rune page, Yorick becomes an unstoppable castor-bruiser type of champion that keeps sustaining in a lane while he diminishes his lane opponent's health.


As scary as his sustain may sound, Yorick also has a small Crowd Control spell, his W skill Omen of Pestilience. Upon casting, Yorick summons a ghoul and slows the movement speed of any enemy within an area. As the ghoul chases out at someone, the ghoul additionally slows an enemy! That additive stack of slow is just TOO much. With the help from an ally gank, anything opposing Yorick will die!



And if the slow isn't enough, Yorick can still increase his own movement speed by using his Q ability, Omen of War, on anything he can hit. Slowing your enemies down + increasing your own movement speed? Get outta here.





These recent patches, however, have been smaller compared to the ones before. Either they don't want to change too much and get hated by the community, or this indicates that they don't quite know what to do? What do you think?