Thursday, 17 November 2011

OMG STITCH IS IN LOL!













Stitch Fizz, the Tidal Trickster
 
(Video brought to you by Phreak)

Great rip-off. Now they just wait for the money to pile in....

GREAT!

Now that you bought Fizz, allow me to show you some basics:

Fizz's Skills:
  • (Q) Urchin Strike:
    • Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
  • (W) Seastone Trident:
    • Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
    • Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.


  • (E) Playful / Trickster:
    • Fizz hops onto his staff, becoming un-targetable. He may then choose to slam the ground or hop off to another location






  • (R) Chum the Waters (Ultimate):
    • Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
  • Nimble Fighter (Passive):
    • Fizz's dexterity allows him to ignore unit collisions and take less damage from basic attacks. 
    ref: http://na.leagueoflegends.com/news/fizz-tidal-trickster-revealed
Summoner Spells:
Flash/Ghost: Both come to use, both give nice mobility.
Ignite: Great skill to finish off low-hp enemies. Standard on castor type champions anyway.
Exhaust: Not as good as Ignite, but still viable because it helps your teammates get onto the target.


Runes:

Phreak was right, if you're new to fizz, play him with defensive runes.
Quintessence: Health Regeneration
Marks: Magic Penetration
Seals: Flat Armor
Glyphs: Flat Magic Resist or half half like how I did it.
This set of Runes gives you the ability to regenerate from early game harassment in a lane, when Fizz is at his weakest. After early game, however, you can start trading attacks with your opponents.

However, Phreak was incorrect with the masteries. Don't play with Defensive masteries. Go Offensive ;)
Masteries:
I put 21 points into the offensive skill tree focusing on amplifying my Magic Damage.
I then put 8 points into the defensive tree for increased Health Regeneration Rate.
I put my remaining point into Summoner's Insight, a skill that gives me a lower cooldown on my Flash ability.

Items:

Starting:



 3 Potions



 Boots



OR



Mana Crystal


2 Potions

OR




Regrowth Pendant


 Potion


Core Items (main items that should be obtained in every scenario):

Boots + Rod of Ages


Boots


 Rod of Ages

Luxury Items:



Rabadon's Death: Gives a lot of attack power


Lich Bane: Synergizes well with Fizz's Q Skill


Rylai's Crystal Sceptor: Adds a slow effect on all Fizz's abilities. Good for chasing.


Guardian's Angel: Good against many AD champions.


 Abyssal Sceptor: Good against many AP champions.


Zhonya's Hourglass: Good against many AD champions and if you are the main source of Magic Damage on your team.


Early-Game Play:
- Focus on farming creeps.
- Focus on keeping alive.
- Try not to get zoned out.

Mid-Game Play:
- Fizz starts to get strong, begin trading hits with your opponents.
- Call people to help you gank your lane.

Position In Team Fights:
- Focus down enemy carries with your full combo of Q, E and R and then W to poke at your enemies as much as you can.
- Flash/Ghost in if you have to to get to your target.
- If you find that your ally carry is getting bruised by the enemy and nobody wants to help him/her, take the initiative to help! Fizz has excellent CC skills that can fend off enemies.



That's all I have for you guys.
If you think this guide sucks, you can challenge me in the comments below ;)
If you think it's great, hey give it a +1 ;)
If you just have comments, sure, leave them down below

Thursday, 3 November 2011

TWO BIG BOSSES OF TOP LANE


First up:
WuKong is now OP. Q hits like a truck. E to dash towards enemies. W for escape if things go wrong. R to knock you up if you decide to run. Damage, utility, escape all-in-one. The new KING of Top of Solo has arrived.

Although WuKong wasn't that "worthy" to play with before the week, some top-tier players have already found out what he could do in a top solo lane. "Oh my god! Tons of damage on his Q," said HotShotGG in his stream when he faced a WuKong. Q also reduces targets armor so if WuKong combos it up with his other physical damage skills, ouch!




Although his only weakness lies in his sustain, his early burst damage can help him get farmed early game and get himself either a Bloodthirster or a Wriggles lantern and let him stay top and farm top until he has his core items. Before it was Irelia (well, now it kind of still is) and now WuKong.





- So how do I counter this OP monkey?
- Use someone MORE OP! 

- Like Who?
- HIM:


Second up, Most OP at the time right now:

 

Lane sustainability + Damage + CC + Split himself into two to beat you up.
COME ON! Can this get any more OP?

From a weak, under-rated character, Yorick evolved with the new Masteries that grant additional lifesteal and easy health regeneration rate to become the MOST OP TOP SOLO champion to lane against!

His E skill, Omen of Famine, damages a single enemy champion and steals his/her life to heal Yorick. By maxing this skill with a +15 damage rune page, Yorick becomes an unstoppable castor-bruiser type of champion that keeps sustaining in a lane while he diminishes his lane opponent's health.


As scary as his sustain may sound, Yorick also has a small Crowd Control spell, his W skill Omen of Pestilience. Upon casting, Yorick summons a ghoul and slows the movement speed of any enemy within an area. As the ghoul chases out at someone, the ghoul additionally slows an enemy! That additive stack of slow is just TOO much. With the help from an ally gank, anything opposing Yorick will die!



And if the slow isn't enough, Yorick can still increase his own movement speed by using his Q ability, Omen of War, on anything he can hit. Slowing your enemies down + increasing your own movement speed? Get outta here.





These recent patches, however, have been smaller compared to the ones before. Either they don't want to change too much and get hated by the community, or this indicates that they don't quite know what to do? What do you think?

Thursday, 27 October 2011

PARTAY FIDDLESTICKS!

The FIRST Legendary Skin to hit the store at 975 RP ONLY. This skin features new particles and new sounds for Fiddlesticks! All Fiddlesticks' skills have new particles!










SILENCE!





         

 SLURP SLURP!













BAZAAAAM!!! CAW-CAW-CAW-CAW!



 ALL FOR 975RP ONLY!!!!!!!!!!!!!!

Oh, a little more information on Fiddlesticks:
1. Requires too much timing on all abilities.
2. Fiddlesticks stands still to do some abilities. For a few seconds.
3. He does not do that much damage.
4. He's just a stick.








Fiddlesticks, come on bro

It's how the company RiotGames makes money. ;)
 

Thursday, 13 October 2011

Who to Ban in Solo Ranked Games (5-10-2011 Xerath Patch)?

Last patch, Morgana, Lee Sin were hot bans. This patch, both Morgana and Lee Sin received a slight nerf. Do people still ban them?

Yes.

The bans actually haven't changed much this patch. Morgana still proves a pain to deal with, not because of her damage, but because of her Black Shield. Stun? Silence? Snare? Nope. Nothing goes through that shield until you break it with enough damage. Her ability to catch everyone and stun everyone around her proves another amazing feat as a support champion.
Oh by the way, she DOES A LOT OF DAMAGE even as a supportive champion. The amount of CC and damage is unparalleled so far. If you don't ban her, the other team will pick her and trash your team. BAN MORGANA.




Lee Sin. Oh Lee Sin. You still do enough damage, you still clear the jungle quick, you still counter jungle effectively, you still gank efficiently and you still do whatever the hell you wanna do. Lee Sin's Q, Resonating Strike, sends a ball of energy towards a direction. If it hits something, he can do a crazy flying kick that sends him to kick the poor soul that got hit by his Resonating Strike. After he gets close to his target, he can either unless his E, Tempest Turn, and damage people around him while slowing them. If you start to focus your attacks on him, he can either do a (Chuck Norris Style) roundhouse kick (known as Dragon's Fury) and kick you people away. If he doesn't want to kick you, he can always blink to his allies while shielding himself and his ally. Why should there even be someone so mobile on the battlefield? He can run in, run out, kick people when he feels like it... I mean..isn't he blind? Too powerful as a blind monk.

If you wish to get out ELO Hell, then have these two champions banned. As for the remaining two slots (if they still remain), I'd advise people to ban whoever is hazardous to your champion. If your champion is weak against cc, let's say Akali, then ban Alistar or Amumu. If you use a lot of AoE cc, try to ban champions that wreak your team's position like Gragas or Janna.

And above all, BAN MORGANA AND LEE SIN.

Thursday, 29 September 2011

ATTN: AP PLAYERS & ROD OF AGES!

Now I've been seeing some ridiculous AP players in the few games I play lately. Rod of Ages on Malzahar, Rod of Ages on Brand, and Rod of Ages on LeBlanc.

"What's wrong with that?"

Oh nothing much really, just proves that you can earn money so efficiently you can spend it on items like Rod of Ages when the use for it deems minimal.

"Whaaaaaa?"

Let's first look at the item Rod of Ages:
COST: 3035 gold
+60 ability power   
+450 health         
+525 mana
Passive: Your champion gains 18 health, 20 mana, and 2 ability power every minute. Bonuses cap at +180 Health, +200 Mana, and +20 Ability Power.
Unique: Upon leveling up, restores 250 health and 200 mana over 8 seconds.

After 10 minutes, your champion will have 725 mana.
Now assume you play Brand. Brand is a champion who has mid-high cool-downs on his spells. This means in a fight of about 20 seconds, he'd use at max 2 sets of full combos (once with ultimate) consecutively. Brand's Q, W and E combo's manacost only adds up to (110+50+80) 240 mana. Brand, even at level 1, will have enough mana to execute these 3 skills. At level 18, Brand has about 1000 mana, meaning he can do more than 3 sets of those skills along with his 200-manacost-ultimate. An additional 725 mana will just sit there most of the time unused.

Another reason why the mana is so useless on Brand is that Brand is a high-burst champion. He does not do consistent damage, instead, he unleashes high damage within a 2 seconds or 3 seconds. Normally, that is enough to kill off the opposing enemy's carry; mission accomplished.

"So who uses Rod of Ages then?"

Champions with low cooldown skills that has high manacosts. Some examples are Orianna, Zilean and Veigar. All deal consistent small bursts of damage or have low cooldowns on their skill which require lots of mana.
Another reason may be that your champion is a tanky-type of mage that requires getting in the midst of the battle, for example Swain and Morgana,where the additional HP can be useful for tanking.

"Then why didn't you mention Casseopeia?"

Casseopeia's passive makes her skills have much lower manacosts (the more you cast spells, the lower the mana cost of the spells). Although two of her skills have low cooldown, they also have relatively lower manacosts when activating her passives, so she gets to rush other high AP items first.

"But Rod of Ages synergizes with Archangel's Staff "...

Yes, that is true if Archangel's Staff is still in the AP carry's meta game because other items can give the castor much more utility including Ability Power. Archangel's Staff actually synergizes much better with tanky items such as Banshee's Veil and Frozen Heart.

If you think I'm wrong, leave me a comment. If you have any questions, also leave me a comment. If you wanna play with me, leave me a comment with your Game ID.

Until next time,
-Devinarde

Thursday, 22 September 2011

LOL: DOMINION!

 
DOMINION! DOMINION! DOMINION! And my blog starts off with the release of League of Legends: Dominion.

So what exactly is Dominion? It's Rammus. For those of you that don't know what Dominion is, it is a new 5v5 mode on a small map with the theme of Capture of the Flag. There are 5 capture points on the map and players need to capture more points than the enemy team to reduce the enemy team's nexus health. When nexus health reaches 0, that team loses.


The game has shrines that can heal replenish a player's health and mana or energy. Capturing points on the map will give people gold and experience. Capturing points also rewards players with a big score added to their total score, although having the highest score or not does not affect the result of the game (win or loss).



Other features on the map include a "buff". A buff empowers champions with more attack, defense, ability power, etc. Another unique feature about this map is the experience and gold gain. Players do not have to slay minions or jungle creeps to gain experience, although doing so can help the player gain more experience.



So much for that, Season 2 Ladder only just started for a few week and players have already gone up the ladder to 1900s. And I'm still stuck in 1400s with school and 6 credits for this year. Ha ha. Not gonna be able to play much this year I guess... :c